With that established, I believe I can make the argument that Deathloop’s core conceit isn’t at all unique. ![]() Games like Dark Souls and Hades are similar as well, resetting the world you know every time you die, resulting in an endless, repetitive cycle that only painfully acquired knowledge can break. The trope is the same: You play a while, die, and repeat the cycle armed with knowledge of what the future holds. ![]() Extending the idea further, rogue-likes are another form of time-loop.
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